The callouts not being from the show voice actors can be forgiven since they are close enough. Since they have the original show theme song and the music iterations from that, then the music is covered well. Early play code looks great and the multiplayer co-op mode is a nice take on the theme. Looks to be one of Borgs better layouts and nice ramps and toys for lots of variety. Overall Borg and Zombieyeti captured the look and feel of the classic retro TMNT of the 80’s. Looks fun, will be interested in playing one day! The glider appears to add quite a lot of player choice. Nicely done!Īnimations and toys, while fitting, legible, etc. The addition of co-op mode, as seen on Multimorphic and some Spooky machines, is welcome, and the entire package reminds me of the 4 player arcade games. Lightshows, music, and overall code are very polished out of the box (as one expects from Stern). This was over afm, MB, creech, Wonka and a slew of newer sterns. The only game that was liked more was the mmr premium. I played this game with a casual in a room full of incredible games. The good news is that he seems to be paying attention to what Keith elwin and Scott Danesi have been up to. The biggest worry is Dwight Sullivan's rules. Playing this game has so much color on it that it makes me want to eat Skittles. ![]() Over the long term, I predict this title will sell as many, if not more units than Jurassic Park. This game seems like a missed opportunity to present that kind of new technology to new players and excite the already established fan base (and create potentially new revenue streams for game operators). has toyed with since Sharky's shootout was released, yet have never really delivered it in a meaningful way. ![]() Online connectivity/competition has been a feature Stern Inc. The co-op and team play modes are a welcome return, it is only a shame that the game has no wi-fi connectivity for groups of players to play remotely at the same time. Overall playfield seems to be a tested and proven John Borg style design (albeit a little derivative) and the code/rules seem to off many interesting challenges and strategic choices which will satisfy beginners and seasoned players. Also, the LCD screen animations, while still obviously not anywhere need 100% still look very repetitive and character poses and animations seems stagnant and sort of off-putting). The voice-work (as with a few recent Stern titles) is a bit spotty depending on which character is doing voice call-outs (even though I haven't watched the show in over 20 years, I easily could tell it wasn't the original music and voice actors). The LE/Premium is a definite must buy for any collector/fan, as it includes a substantial amount of thematically integrated mechanical action which the pro model is lacking. Jeremy Packer (AKA Zombie Yeti) delivers 3 unique custom art packages and was faithful to the classic look of the original animated series (1987–1996), whilst still giving the overall color scheme and small details his own personal touch. Overall I think Stern did a great job bringing this theme to life.Īs someone who grew up watching the early TMNT cartoons and movies, I have to say that barring a few minor exceptions, it looks like Teenage Mutant Ninja Turtles will definitely make the fans of this franchise very happy. Would have loved to of seen a subway/sewer system worked into the layout/theme. I found myself skipping them by the 3rd game. ![]() Glad to see a game launch with complete code for a change. The Lair shot seems very difficult to hit as of right now not sure if this is a design issue or I'm just horrible at the game. Fun shooter (the inner orbit to center ramp may never get old). Enjoyed the music and sound effects, and now the earworm TMNT song will be stuck in my head for hours. Felt like too many conflicting styles, with different status messages popping over each other in weird ways. Display design just wasn't doing it for me, though. Variety of co-op modes is interesting if maybe a little confusing. ![]() Code seems solid for an initial release, though saw some unbalanced things. Love upper flipper, love player-controlled diverter on the higher-end models (though the lockdown bar is a terrible place to put that control). Leave your first take Reviewer 55 Flow looks terrific, lots of great combos.
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